Collection: Side Missions

Side Missions are departures from an official trip itinerary.

When your Trip Host adds what seems to be a completely spontaneous and unexpected detour to go play.

Side Missions are based on the concept of playing outdoors like swinging from things, climbing things, jumping from things.⁠

We know playing is important for kids to develop essential skills. But then we're told that after we "grow up", we have to stop playing. We have to stop learning. Stop having fun.⁠

For most of human history, humans have played for fun and survival all the way through old age. And although our play has evolved, it seems that only a few of us get to play as often and as hard as we want.⁠

We consider #sidemissions as playing outdoors for everyone.

We take chances, we explore, sometimes we need a band-aid, but we always have fun.⁠

Consequently, Side Missions are not covered by our insurance and as a result, you should be aware that if you opt to try a Side Mission on any trip, you will do it AT YOUR OWN RISK.

That said, for everyone’s safety, Trip Hosts (usually Al or CJ - CJ came up with the term after seeing how Al approached obstacles and detours on hikes) will always check out a Side Mission first and if they give the "All-Clear", the rest of the group can proceed. You will be reminded of how Side Missions work during every trip’s safety briefing.

For trips labeled "Side Mission", those trips have been scouted by the Adventure Scouting Agency for safety.

Non-compliance to safety protocols as outlined in your trip's safety briefing or if your Trip Host determines any aspect of a Side Mission is unsafe for any reason means that the entire Side Mission will be immediately stopped.

See what’s coming up below.



*DISCLAIMER: Don't go exploring caves, climbing things, jumping off things or checking out abandoned structures alone, especially if you're claustrophobic (which you probably don't know yet if you haven’t gone caving before), or if you get anxious in tight spaces or high places, or if you’re are scared of the dark, or bugs, don't like being dirty, are generally a klutz with no coordination, don't like the cold, don't like being confined, or don't like people too close to you.

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